Tuesday 11 January 2011

nCloth test



I was asked to do nCloth for our animation seeing as I had some experience with it. We wanted the stall to move a little in the wind so that not everything was static. I tried adding wind to my original stall but the cloth just blew off the frame >.<

I tried constraining it to the frame but it didn't look right so I decided to change the cloth all together.

Instead of having one single piece of cloth I used 4 separate bits and constrained them to the frame, I then added the wind tolerance and changed it a bit for the other side so that the cloth didn't wave in the wind exactly the same each side and added a bit of variety to it.

I had to do a quick bath render of my stall because my playblast camera has gone all funny and I haven't got a clue how to fix it and I didn't have time to worry about it because the stall was needed.

Monday 10 January 2011

More texturing

here are some quick un-rendered screen shots of my textured objects. I was very pleased with how the barrel came out. The rusted metal rings came out a lot better than I had expected.

Mt textured wheel barrow, I think I did about 3 of these until I found a texture that was good enough, I'm rather pleased with my wheel barrow too me far too long to texture then I had to test all the textures and found them not to be good enough, I finally settled on this one.

This is the fully textured un-rendered house I made, I did the chimney and the house separately to make it easier to texture, I really like the window texture I found, seeing as we arent going to see inside this house I just found a dirty window texture you go on the windows.

This is a rendered image of my house to test the bump map and diffuse map. Unfortunately my Mental Ray decided to be stupid and not work so I rendered this using the Maya software. I'll try and get my mental ray working again hopefully and I can get a better picture up.

Texturing, Texturing,Texturing

Here are the textures for the files

This is my barrel UV map I made, I found a really good wooden plank file on Google so I didn't change it much I just tiled it a bit so that it was longer and would rap around the barrel. The rusted metal I found a rather small texture then had to make it longer in Photoshop and make it so that it would tile and you didn't see a seam.
This is the chimney UV map I used the same texture that I did for the roof, I just changed the colour of it to give a little variety to the roof so it wasn't all one colour.

This is the UV map for the house. It too aaaaaaaaaaages to colour, I had must have found the smallest wood texture ever! I had to make sure the wood grain was going the right way then there were loads of gaps. Thus was just a pain in the arse to texture and I spent most of one day doing it. it doesn't even look like it would take that long! But it did!
This is the UV map for the wheel barrow, this is the third wood texture I used for it. This wood I was most happy with because the resolution was high enough that it didn't stretch when I applied the texture.

This is the wheel texture for the wheelbarrow, I made it separate from the wheelbarrow its self to help with animating.

Tuesday 4 January 2011

Modelling, Modelling, Modelling

So we've been busy modelling a lot lately.We decided that we were all going to make a house each to fill our street, and then make additional props and items to put inside or environment.


 This is my basic house. I only did two levels to add a bit of variety to our street, I did a simple design which should help texturing. It should also help me to practice texturing seeing as I've never done it before.

 This is the wheel barrow that the Rat runs through at the beginning of our sequence. This took me a while to model as there were many different versions of wooden wheelbarrows, but in the end I settled for this design as I found more reference images on it to help me make it.

 A simple barrel I made to put in our street so that it didnt look too bare.

This the frame of my market stall before I put the canvas top on. I ended up adding two extra bars so the nCloth sat on it properly. I got reference for this stall from a few images I'd seen and from Fable 3.


 Two veiws of my textured stall, with nCloth banner. I ended up constraining the cloth of the wooden frame, so that it didn't fall off.

I did a little test render of my market stall, after me testing some textures. It came out better than I expected, especially the cloth.